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An anonymous tipster pointed me towards a blog post by Manveer Heir, a Virginia Tech alum, where he details his plans for developing a video game based on the fatal shootings that occurred in 2007.
In his blog, this poor, misguided fool writes,
"I wish to explore that feeling of togetherness and understanding of what it is like to go through the grieving process. I present my design, titled Bereavement in Blacksburg, and hope that it is a step in the right direction to expressing such feelings in an interactive medium. I fully admit these thoughts aren't fully fleshed out, even after I attempted to build this game for months, due to the difficulty with exploring these emotions and the scope that I felt it would take...
The game will incorporate a "grief score" which tracks how the player deals with others following the shootings."
Really? Really?
What are you thinking, man? I hope this design document stays in production limbo. A lot of my friends were personally affected by this atrocity, and I don't think they'd appreciate a game mocking their grief.







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I really think a game like this is not impossible, but what I also think is because some dumb people (like you), this game will have a hard time to see the light.
I really hope this game becomes reality so you can STFU. Posted 06/27/2008 09:52 AMReply
Grow up. The idea has merit. There is plenty or room in this world for games that try to tackle real problems and emotions. I don't see this game as being a mockery of their feelings, but a conduit that people who didn't experience the shootings first hand to see what it would be like.
Good luck, Manveer Heir.
E. Zachary Knight Posted 06/27/2008 09:52 AMReply
But it has to be done well. I understand your concerns, though personally, I think you'd do better voicing them on the comments sections of Mr Heir's blog than simply complaining about it in a seperate article.
If you have a problem with what he is doing, start a dialogue, try to understand his motives behind doing it, you may even be able to help each other to ensure that this game IS done with regard for the feelings of all involved. Posted 06/27/2008 10:53 AMReply
"...The game takes place on April 17th, 2007, the day after the shootings...
You can use the phone to call your girlfriend... You can use your computer and see e-mails from the administration, as well as condolences from friends. You can watch TV or listen to music to escape... You can turn to bottles of alcohol to drown your sorrows. Or you can just leave the room and venture to other parts of campus and find other interactions. The choices are yours and they affect the way your character progresses through the game."
Your careful selection of quotes seems to imply that the game is a recreation of the shooter's rampage, which is clearly false when the post is read in its entirety. I applaud Mr. Heir for taking a new and hopefully enlightening approach to reflection on what I'm sure we ALL agree was a real tragedy.
Different people grieve in different ways. At least take the time to understand before you condemn someone else's approach. Posted 06/27/2008 10:59 AMReply
Certainly a game where the objectives are to perform the 9/11 attacks is not only sick, but totally inconsiderate, but considering a movie has already been made about the fate of some of the victims, and a movie has already been made about the Firefighters who died whilst saving lives, a Video Game, if done properly, could be another way of presenting and examining the emotions involved, much as 9/11, World Trade Centre and United 93 did. Posted 06/27/2008 11:22 AMReply
Like the horrors of Columbine, so many people remember the name of the killers and all too few remember the names of the slain, and personally, I'd like to see efforts made to reverse that balance, the killers don't deserve to be remembered, the victims do. Posted 06/27/2008 11:26 AMReply
Either way I think this game is an awful idea. Without considering the moral part, how is this even a marketable concept? Posted 06/27/2008 12:02 PMReply
Had this been a game that wasn't trying to show some degree of respect for those involved then maybe my opinion would be different, but there's something about me that rebels against attacking an idea, even one that doesn't sit well with me, when it is obvious it is trying to tackle a delicate situation without insulting anyone. Posted 06/27/2008 12:12 PMReply
I gather that Mr. Heir's design is only that, a design made for a game design challenge, and that there are no actual plans to carry the game through to development at this point, but I think that's too bad, as there are far too many games (including many I love) that focus on transient escapism, and far too few that are willing to take risks and experiment with other human experiences like grief and loss. Posted 06/27/2008 12:30 PMReply
There was already one, smart guy. But was not a game really. It was about being trapped in the falling building... I first see it on a videogame documental on Discovery Channel.
I think to talk about stuff you don´t know is an art, right?
--- Rodrigo Ybáñez García. Posted 06/27/2008 3:00 PMReply
Prejudgment much?
How many books they make about real life serial killers, or even movies? What they do for the families of the victims?
They are not saying the game is gonna be a blockbuster like Halo 3 or GTA4, or is gonna be on Xbox360 or on Nintendo Wii.
The must probably is the game is gonna be free or even the profit will be used to help people.
We don´t know what they are planning, but for the way he is talking about the game, is not an action game.
And because is not a game, it doesn´t make it an awful idea. Posted 06/27/2008 3:12 PMReply
"If it was a film based on the V-Tech grief would I be complaining?"
If the answer is "yes" I will happily leave you to your personal opinion, since, while I don't agree with it, I don't see a real flaw with it.
However, I find saying "no", and then objecting to this game, is a double standard.
Why is making a game worse than a film? Because the user is handed an extra dimension, which gives him the power to chose how the story goes? Hardly sound abominable.
That’s essentially all that is meant by "Video Game", by acting on any additional assumptions you are merely jumping the gun. Posted 06/28/2008 02:59 AMReply
I don't know about prejudging the situation, but I do know it's a touchy subject that shouldn't be dealt with superficially.
Just like the 9/11 films (that I did not see), it is too much, too soon. If some people think it's a good idea -- then fine. Also, since you are not aware of whether or not the game is going to be sold, I don't think you have a sound warrant for argument's sake. Posted 07/01/2008 07:06 AMReply