Purdue Students Design Flash Games to Turn Kids' Lives Around, Maybe

Purdue Students Design Flash Games to Turn Kids' Lives Around, Maybe

A group of Purdue students has come together to create a website that’s meant to encourage kids to stay in school. The project is under the leadership of associate professor of computer graphics technology, Ronald Glotzbach, and their countless hours of work can be seen here at www.sticktoschool.com. The site features a section matching personalities with jobs, and some flash games to “encourage” kids that finishing high school is what all the cool kids do. Check out these insanely fun game descriptions:


Welcome to Opus City


Take control of a young inhabitant of Opus City, a massive fictional landscape full of challenges and adventures. Travel around the city, learning about jobs and completing challenges for points, all under the direction of a mysterious figure known only as "The Benefactor."…. Be careful who you speak to and who you choose to help. Keep your eyes on the road ahead of you, for an entire world is yours to explore.

 

STS: The Game


In Stick To School: The Game, players take turns moving their car around the board. As they encounter real life difficulties, their decisions lead to realistic consequences. Can you succeed if you drop out of school? Play the game and find out!


So essentially what we have here is one of those Hentai flash games, but instead of running around the city looking to get yourself laid by animated chicks with their clothes falling off, you’re earning brownie points for a corporate overlord who encourages you to stay in school and become a banker. And the other game is….the board game LIFE?


I have to respect that these kids are trying earnestly to figure out new, fun ways to make it seem like its cool to stay in school, but I highly doubt a flash game is going to turn some delinquent kid’s life around. All you have to say is high school dropouts are poor, and unless you finish high school you’ll either be stripping at Déjà Vu or living under a bridge in six months. That'll show 'em.

 

UPDATE: I actually played "Opus City" for a little while. Impressive features for a game programmed by a bunch of college undergrads. Although driving my car around the map is almost as difficult as driving the Titanic through downtown Manhattan during rush hour. No power steering?

 

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