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Think of Second Life as World of Warcraft Lite – except with copious amounts of floating dildos and virtual debauchery.
Better yet, consider it a 3D chat room where the dregs of society go to congregate in cyberspace, and occasionally, make a love connection.
Case-and-point: Amy Taylor and Dave Pollard, a British couple, met while playing the online MMO back in 2003, and they married one another in 2005.
However, as the ever-astute Josh Pothen of the Cornell Daily Sun discovered this week, their love is on the rocks, thanks to Dave’s infidelities—in cyberspace.
That changed recently when, according to Taylor, she found him flirting with another Second Life player. "I caught him cuddling a woman on a sofa in the game," Taylor said. "It looked really affectionate. He confessed he'd been talking to this woman player in America for one or two weeks, and said our marriage was over and he didn't love me any more."
[…]So, does flirting with or engaging with another virtual character really count as adultery, or is it only part of a game? Would both characters have to be controlled by people for it to be adultery? What if one is controlled by a human and the other is computer-controlled? Does it make a difference that the game is an interactive world instead of a regular video game with levels and an ending? Does the fact that Pollard and Taylor were married in the Second Life world change anything?
There will come a time when the world must ask itself these serious questions—that is, when technology reaches a Matrix-esque zenith.
However, that time is not now; today, we laugh.







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