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Bad news. As if it needed to be any harder to land a job out of college, it seems that some employers are discriminating based on whether someone plays MMORPG's or not. See this quote:
I met with a recruiter recently (online media industry) and in conversation I happened to mention I'd spent way too much time in the early 2000s playing online games, which I described as "the ones before World of Warcraft" (I went nuts for EQ1, SWG and the start of WoW, but since 2006 I have only put a handful of days into MMOG playing - as opposed to discussing them - I've obsessed over bicycles and cycling instead).
He replied that employers specifically instruct him not to send them World of Warcraft players. He said there is a belief that WoW players cannot give 100% because their focus is elsewhere, their sleeping patterns are often not great, etc. I mentioned that some people have written about MMOG leadership experience as a career positive or a way to learn project management skills, and he shook his head. He has been specifically asked to avoid WoW players.
So how about that? What do you think, does the boss have a point, do games like WoW sap time and focus, or is the employee right, that they build leadership skills?







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