Five Video Games That Are Guaranteed to Make You Look Ridiculous

Five Video Games That Are Guaranteed to Make You Look Ridiculous

Video game developers are always looking for ways to make their titles more interactive. For years, that basically meant improving the graphics and giving the designers a production budget rivaling most Hollywood movies. Recently though, a trend has emerged where games are now requiring you to do more than just push a few buttons on a controller. The entire success of the Wii, for example, is pretty much based around mimicking on-screen actions like bowling, tennis, and peeing on cats. Is this fun? Usually, yes. Does that mean you won't look like an idiot to everyone around you while playing some of these games? Absolutely not.

 

Here are a handful of games that are bound to make you look ridiculous no matter what:

 

 

1. Rock Revolution

 

 

 

On the surface, Rock Revolution seems very similar to its Rock Band and Guitar Hero brethren, since it also involves fake plastic instruments and some serious imagination from players so they can pretend they're not holding an elaborate Fisher Price toy. It's not until you're midway through a rendition of Avril Lavigne's "Sk8ter Boi" that you realize this game is to those other games what LaToya is to Michael and Janet Jackson: less talented, even more insane, and probably a bad idea from the start. Konami originally developed arcade games like DrumMania and Guitar Freaks -- which were the basis for the popular fake instrument-playing games of today -- so they decided they should enter the console market themselves. Unfortunately for them, they were already a couple years late to the party, and everyone seemed to know it except them. To top it off, most of the songs are merely cover versions. Why? Because the rights to the real ones had already been sold to the other games.

 

If you ever accidentally invite people over to play this game, you're only hope is that you have Guitar Hero or Rock Band as a back-up. Then maybe you can try to pass it off as some sort of joke when people start asking, "What the hell is this!?"

 


2. Raving Rabbids: TV Party

 

 

 

The original Raving Rabbids launched with the Wii and immediately kicked off the trend of mini-game fests for Nintendo's little wonder box. It wasn't until TV Party though that you could really sense the developers thinking, "How can we make players look incredibly stupid while playing this game?" So they threw in every ridiculous action one could make with a Wii-mote in their hands, including one segment that has players mimicking various on-screen poses to Austin Powers music; but they still weren't satisfied. That's when someone had the idea to incorporate mini-games that used the new Wii Balance Board. So would players control a game by standing on it? No. Instead, the idea was that a person would sit on the board and control the game with their butt. That's right, one of this game's main selling points was ass-control. Have you ever noticed when you pass a controller around with your friends, it starts to get a little grimy from having so many different hands on it? Imagine that same occurence, but with people's butts. You might at least want to keep some Lysol wipes handy.

 


3. Hey You, Pikachu!

 

 

 

There have been many games in the past that involved talking into a headset microphone, from conversing with a fish-thing in Seaman on the Dreamcast to barking orders at troops in EndWar to smack talking other players in almost any online game these days. They all have made people look weird on some level, but none of them have accomplished this quite like Hey You, Pikachu! For starters, there's the obvious: you are talking to a small, yellow rodent; a fictional one at that. Say whatever you want to him, and you'll still only get him repeating his own name in response -- at least Seaman had a few smarmy quips up his sleeve.

 

Then there's the microphone that the game came bundled with, which was probably one of the few reasons anyone bought this game back in the N64 days. It's voice recognition wasn't great, and Pikachu seemed to be half deaf, leading to a dialogue that usually went like this: "Pick up the ball...Pikachu, pick up the ball. THE BALL! Right behind you- What the hell are you doing? No, don't dance in place. PICK UP THE FREAKIN' BALL, YOU DAMN RAT! PIKACHU! DON'T MAKE ME DROP KICK YOUR FURRY YELLOW ASS!" It's about this time you suddenly realize that your neighbors can probably hear you and are most likely calling the police to report a crazy person shouting at their imaginary pet.

 

You can still find unopened boxes of this game for a few bucks in some Goodwill stores if you ever want to see just how much Nintendo milked the late-90's Pokemon craze. Maybe this game would have been better if you could have commanded an army of Pokemon to build sneakers in your very own sweat shop or something.

 


4. Most PS3 Games That Use the Sixaxis Controls

 

 

 

When a person plays a game for the Wii, they automatically expect they're going to look a little strange in the process. You kind of have to when each title involve flailing around a little white remote and trying not to accidentally bludgeon the people you're playing with. This is not something you anticipate for a PS3 game though. Sony decided to change things up from the tried-and-true PS2 controller by throwing in wireless (good) and motion controls (totally unnecessary). Adding motion sensitivity to a Playstation controller seemed gimmicky when it was announced years ago, and it still seems gimmicky now. If a PS3 title actually uses the Sixaxis controls, it's usually for only one part of the whole game. So when you're shooting enemies in Resistance: Fall of Man and one of them jumps on you, suddenly you're forced to shake the controller as if spiders were crawling out of it. Thus, a feature that's meant to make games more immersive only serves to take you out of it. And believe me, if anyone else is in the room while you're playing, they'll either think you're having a seizure or getting scarily frustrated with the game.

 


5. DS Games That Use the Microphone

 

 

 

Somewhere along the line, game developers looked at the microphone built into the Nintendo's latest portable device and decided to incorporate it into their games. That's why at random points in titles like The World Ends With You, WarioWare, Legend of Zelda: The Phantom Hourglass, and many others, the player is suddenly asked to blow into the microphone or just make some loud noise. That would be all well and good, if this weren't a portable system. Imagine sitting next to someone on the subway who suddenly starts shouting and furiously blowing on their cell phone. If you're playing a game that requires it doing these actions discreetly is near-impossible. The best you can do is try and disguise them as either a deep sigh or a loud cough. Of course after five of these in a row people may start trying to shuffle away from you, thinking that you have some sort of disease; so I guess that's a plus.
 

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